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Simon game
Simon game












simon game
  1. #SIMON GAME FULL#
  2. #SIMON GAME SOFTWARE#
  3. #SIMON GAME PLUS#

Is Simon There? is a small project I've been picking away on the side. It's been only a few months and I am already publishing another game. However, one major difference with Is Simon There? is a greater focus on atmosphere and smooth progression rather than many puzzles and player interactions. If you have played any of my previous games, Is Simon There? offers a similar experience. And of course, a nice little Easter Egg to sweeten the pie a little! Solve puzzles and unlock up to 3 alternate endings, each with completely different conclusions and journeys - Some of which may be completely unexpected and out of the ordinary. Who is Simon and why is someone calling for him? Solve several puzzles scattered throughout the house in order to reach the final truth. Is Simon There? offers a small atmospheric environment for you to explore and interact with. Is Simon There? also includes a single checkpoint at the mid-point of the game for those of you who want to explore alternate ending options. Is Simon There? is a short horror experience with an approximate completion time of 40min. Where do I turn if my very own home is not safe anymore? And why does someone keep calling and asking for Simon. It's freezing outside, and there is no neighbor in sight. I am haunted everyday with what I have done But sometimes, I am haunted by more than just my emotions. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. If you are not a fan of Walking Simulator horror games, I do not recommend this game for you.**Ī few months have passed since the death of my son, Simon. **Please note: Is Simon There? is heavy with Walking Simulator elements.

#SIMON GAME FULL#

rand() gives a number between 0 and 32,767.A simple, short, horror experience - focusing primarily on creating an atmosphere full of tension and suspense. Load up the sequence with a random number. Srand(nSysTime) // generate seed for rand() from current system time Int pressed = 4 //keeps track of which button was pressed (4= no button pressed) #pragma config(Sensor, port2, LED1, sensorVexIQ_LED) #pragma config(Sensor, port1, LED0, sensorVexIQ_LED) Hikmet seyhanligil March 10, 2018, 12:09 pm Let me know if you use it and how you would improve on it! This is a nice little project for teaching arrays in the classroom. These are some of the important parts of the codeįill the sequence array with random numbers between 0-2 to represent which TouchLED’s are going to light up.Ĭheck to see which TouchLED’s were pressedĬheck to see if the TouchLED that was pressed is the right one, if it is, then allow it to check another.

#SIMON GAME SOFTWARE#

The software is all programmed in RobotC and you can download my software here – simon.c (if you use it, please acknolowgement where appropriate and forgive any glaring errors!) No other hardware other than some plates and pins to prop it up. Given the VEX-IQ can take up to 12 input/outputs, I could theoretically do one that had 12 TouchLED’s (but I think that would prove just a little too difficult). This project uses a VEX-IQ Smart Brain and 3 Touch LED’s. This is my VEX-IQ version of the Simon Game.

simon game

Each time the player gets the sequence right, the device adds another action onto the sequence making it harder and harder to remember.

#SIMON GAME PLUS#

The device then does the original action plus a new action. The basic premise is this:ĭevice does an action (display a light, plays a sound etc.) Player has to repeat the action (press a button corresponding to the light/sound etc).

simon game

The game of Simon is a lot of fun for kids and adults alike.














Simon game